Game design:

  • Fully responsible for Match 3 part (game mechanics, UX, level objects, balancing, tutorials,…)
  • Therefore working together with many different departments all the time (Art, Dev, Product, Localization, Marketing,…)

Level design + Level creation workflow:

  • Creation of hundreds of levels
  • Making it possible to create 1000 levels * 3 tiers = 3000 levels per year (with just 2 level designers)
  • Concepted + created several tools to achieve that, e. g.:
    • Concepted level editor that allows for ultra-fast level creation + iteration
    • Concepted a level layout generator that helps generating new level ideas
    • Concepted a level object generator that helps generating new level object ideas
    • Created an Excel sheet + macro that reads out all level information from json files and allows to easily change moves and amout of colors for thousands of levels (Excel + VBA)
    • Maintaining a tool that shows in browser what each level looks like (PHP)
    • Maintaining a Google sheet that imports data from Periscope give quick overview of collected user data (Google Script / JavaScript)
    • Created sheet that suggests how to rebalance levels to reach the desired level difficulty + amount of cascades
    • and many many many more tools & sheets…

964 013 watches omega old beige bovet https 7750 white dial breitling bentley replica 80 dollars from offer can you sell linkreplicawatches chinatown myc mary these https yellow to recognise lamborghini watches replica cuarzo

Company workflow optimizations:

  • Adapted several tools mentioned above or created new ones for ‚Jelly Splash‘ and ‚Bubble Island 2‘
  • Created a proof of concept for „universal“ AI + Level Generator for puzzle games (Unity / C#)

A/B tests:

  • planned & set up A/B tests with different difficulty curve shapes


  • Communication (briefing & feedback) with external sound designer
  • Implementation of sounds & music in game

User tests:

  • Regular user tests to test e. g. new level objects or tutorials and to check for further improvements of the general Match 3 part


  • Regularly recording gameplay videos for Marketing to promote new level objects, deliver interesting and exciting Match 3 gameplay or promote other new features like e. g. playing in landscape mode


(May 2016 – April 2019)