Feature Design:
- First 1.5 years responsible for fleshing out most meta game features and supporting implementation
- Therefore working together with many different departments all the time (Art, Dev, Product, UX, Writing,…)
Economy Design + Programming:
- Following 2.5 years responsible for economy (since pandemic broke out it took too long to find an Economy Designer – so I was asked whether I could imagine doing it)
- Wrote whole balancing code directly in C# in Unity
- Used Simulator to simulate economy for different player types
- Iterated economy based on soft launch data
- Implementation of switch from a F2P economy to an economy that works with the Netflix Games audience
Netflix Games: https://www.netflix.com/de/game/81680595
(April 2019 – March 2023)