Mining for Meaning

About ‚Mining for Meaning‘

I created Mining for Meaning in my free time while I was working on Futurama: Game of Drones at Wooga. With Mining for Meaning I wanted to create a F2P mobile puzzle game with more innovative gameplay – which especially means you don’t need to match anything colored ;)

Also I wanted to add a story with deeper meaning to it, trying  to find out how far this is possible in a F2P mobile puzzle game. The story would have required 80 levels. However currently the game has only 40 levels, and I can’t promise there will soon be more levels.

  • Game idea
  • Programming (C# & Unity)
  • 40 levels
  • Story
  • Tracking & basic analytics
  • Used graphics from Asset Store
  • Used sounds & music that are available for free


(September 2014 – May 2016)