System Design:
- Refined and expanded the game’s systems within the vision set by the Lead Product Manager and Head of Studio
Feature Design:
- Owned the design of almost all meta game features (for Legacy Buildings and Daily Tasks I only established the foundational specs before handing them off to teammates as the project scaled)
- Therefore constantly working together with many different departments from different teams (Product, UX, Design, Production, Art, Dev, Writing, VFX, CRM…)
Economy Design:
- Owned the Decoration economy (ISO costs + rewards, Island Ranks, Island Regions) as well as Feature Rewards
Unfortunately the project was cancelled 6 months after Soft Launch (UK, CA).
(April 2023 – May 2025)