Level design:
- creation of the first 300 levels
- several companion powers
- several level modifiers / obstacles
Workflow optimizations:
- creation of a system that automatically calculates a color spawn ratio that fits to the created level
- creation of a level layout generator that helps getting ideas for new levels
- creation of a modifier generator that helps getting ideas for new level modifiers / obstacles
- creation of several VBA / Google Spreadsheet scripts that help having an overview over all levels and quickly changing all of them
A/B tests:
- planned & set up an A/B test with different difficulty curve shapes which led to significant improvements in bookings & long-term retention
Sound:
- Communication (briefing & feedback) with external sound designer
- Implementation of sounds & music in the game and in the comics
User tests:
- Regular user tests
Android: https://play.google.com/store/apps/details?id=com.wooga.futurama
iOS: https://itunes.apple.com/de/app/futurama-game-of-drones/id1009200976?mt=8
(May 2014 – April 2016)