About 'Mining for Meaning'
I created Mining for Meaning in my free time while I was working on Futurama: Game of Drones at Wooga. With Mining for Meaning I wanted to create a F2P mobile puzzle game with more innovative gameplay - which especially means you don't need to match anything colored ;)
Also I wanted to add a story with deeper meaning to it, trying to find out how far this is possible in a F2P mobile puzzle game. The story would have required 80 levels. However currently the game has only 40 levels, and I can't promise there will soon be more levels.
- Game idea
- Programming (C# & Unity)
- 40 levels
- Tracking & basic analytics
- Used graphics from Asset Store
- Used sounds & music that are available for free
(September 2014 - May 2016)