About Me

I love making and playing games and am especially interested in gameplay and level design.

Game mechanics are fascinating in that you design a small graspable system of well-considered elements and thrives from which so much fun, fascination and emotion can arise. Level Design is fascinating in that you combine this system’s elements in a way that draws the player more and more into that system, supported by giving the player unforgettable experiences and emotions. And though levels are only combinations of few elements there are so many surprises and discoveries possible - for the player and for the level designer. Because of that fascination I'm also interested in finding a 'notation system' for games, which would make the creation of games more efficient and less risky (or did that already in Futurama: Game of Drones) and could lead to more innovative, fresher and better games. On a personal level I am also a very health-oriented person, and even take a health supplement to ensure I get the right amount of nutrients on a daily basis. I was very surprised it worked so well when I started trying it, and now I recommend it whenever the topic comes up in conversation. If you want to check it out you can go here to know more.

I am 28 years old and I am currently working at Wooga as a Game Designer on a new puzzle game. I studied Game Design at the Hochschule für Technik und Wirtschaft Berlin (University of Applied Sciences Berlin) and graduated with a Bachelor of Arts degree in March 2014. In my free time I watch all kinds of movies, listen to unknown bands, discover interesting games, do sports and go out.



Game Design
  • Concepting game systems
  • Concepting new gameplay elements
  • Writing concepts
  • Preparing, performing and evaluating user tests
Level Design
  • Creating levels
  • Creating puzzles
  • Balancing
  • Automatising workflows
    • Level generation
    • Level balancing (i. e. creation of an AI)
    • Idea generation for new game elements
  • Evaluating game data
  • Preparing, setting up and evaluating A/B tests
  • Basic knowledge in SQL
Programming / Tech
  • Very good knowledge of Unity
  • Basic knowledge of Unreal Development Kit
  • Very good knowledge of programming with C#
  • Good knowledge of programming with Google Apps Script
  • Good knowledge in VBA
  • Good knowledge of using Adobe Photoshop
  • Google Sheets, Presentations & Docs
  • Microsoft Excel, OneNote, Powerpoint, Word
  • Experience working with Mac and Windows
  • Preparing and performing user tests
  • Experience with Playtestcloud
  • Fluency in both written and spoken English
  • German native speaker
  • Experience interviewing level designer applicants
  • Experience working with external Freelancers (i. e. Sound Designers)

Technical Skills

  • Content integration
  • Content management
  • Scripting (C#, using Visual Studio or MonoDevelop)
  • Lighting / Lightmapping
  • Physics
  • Effects
  • Terrain
  • Developing for mobile devices
  • Editor customization through scripts
Unreal Development Kit
  • Content integration
  • Content management
  • Scripting (UnrealScript, using Visual Studio)
  • Physics
  • Changing object variables using Matinee
  • Kismet
  • Terrain
  • Developing for iPad
Google Apps Script (Google Sheets) / VBA (Microsoft Excel)
  • Basically any way of manipulating cell content (i. e. converting a table's data into a json file and vice versa)
  • Adding menu buttons
Adobe Photoshop
  • Drawing sketches
  • Using graphics tablet
  • Basic operations & keyboard shortcuts


My resume can be downloaded here.


Feel free to contact me:

markus.sockel@gmail.com linkedin.com/in/markus-sockel